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Based on the idea that communication is full of choice points. every time you talk to someone, you're deciding what to say, what not to say, and how to say it. The game turns that into gameplay: the frog hops through a communication dilemma using Dewey's 5 steps (problem, goal, options, weighing them, deciding) as the lily pads, picking the smarter choice at each one instead of just blurting out the first thing that comes to mind.
Créé par
Mary Lancheros
Colombia
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