Froggy Jumps EduPlay: Gamification QuizVersion en ligne Gamification in learning par Dr. Kavita Batra 1 What is gamification in education? a Teaching only through video games b Using game elements to engage learners c Replacing grades with games 2 Which element is commonly used in educational gamification? a Text-only lectures b Final exams only c Badges or points 3 Which outcome does gamification aim to improve most? a School size b Teacher salary c Learner motivation and engagement 4 Which is a potential risk of gamification? a Increased academic honesty b Overemphasis on rewards c Loss of curriculum standards 5 What role do leaderboards play in gamified learning? a Ensuring compliance b Replacing teacher feedback c Fostering healthy competition 6 Which element is NOT typical in educational gamification? a Narrative/story b Levels or progress c Unstructured exams only 7 What is intrinsic motivation in gamified learning? a Doing work for prizes only b Doing work to beat others c Doing work for personal satisfaction 8 How can feedback be optimized in gamified systems? a Timely, specific feedback b Only end-of-term feedback c Delayed, vague feedback 9 Which learning theory best supports gamification? a Psychoanalysis b Behaviorism with drill repetition c Constructivism with interactive elements 10 Which metric is useful to assess gamified learning impact? a Number of games played b Engagement and completion rates c Colorfulness of UI