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LL Chapter 27 Gapfill

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A gapfill base on Chapter 27 of The Last Lecture

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LL Chapter 27 Gapfill

A gapfill base on Chapter 27 of The Last Lecture

John E
1

colleague revolutionize All Best species programming software dreamer project finished dissertation scalable Time

ENABLING THE dreams of others can be done on several different scales . You can do it one on one , the way I worked with Tommy , the Star Wars ? .

I'd like to think that's the story of Alice , the Carnegie Mellon teaching tool I was lucky enough to help develop ?

To me , Alice is infinitely . It's scalable to the point where I can picture tens of millions of kids using it to chase their dreams .

From the time we started Alice in the early 1990s , I've loved that it teaches computer by use of the head fake ? .

Walt Disney's dream for Disney World was that it would never be . He wanted it to keep growing and changing forever . ? .

I know the is in terrific hands . Alice's lead designer is Dennis Cosgrove , who was a student of mine at the University of Virginia . Another former student who became a is Caitlin Kelleher ? .

So Caitlin wondered how Alice could be made just as fun for girls , and figured storytelling was the secret to getting them interested . For her PhD , she built a system called ? Storytelling Alice . ?

Now a computer science professor at Washington University in St . Louis , Caitlin ( oops , I mean , Dr . Kelleher ) is developing new systems that how young girls get their first programming experiences . She demonstrated that ?

Everybody loves telling stories . It's one of the truly universal things about our . So in my mind , Caitlin wins the - HeadFake Award .