Icon Créer jeu Créer jeu

Foresight methodologies

Compléter

(1)
Fill the blanks and through examples learn about 4 more foresight methodologies - Delphi method, Wild Cards & Weak Signals, 3 Scenarios, and Cross-Impact Analysis.

Téléchargez la version pour jouer sur papier

6 fois fait

Créé par

Bulgaria

Top 10 résultats

  1. 1
    02:12
    temps
    100
    but
  2. 2
    05:02
    temps
    100
    but
  3. 3
    02:53
    temps
    93
    but
Voulez-vous apparaître dans le Top 10 de ce jeu? pour vous identifier.
Créez votre propre jeu gratuite à partir de notre créateur de jeu
Affrontez vos amis pour voir qui obtient le meilleur score dans ce jeu

Top Jeux

  1. temps
    but
  1. temps
    but
temps
but
temps
but
 
game-icon

Compléter

Foresight methodologiesVersion en ligne

Fill the blanks and through examples learn about 4 more foresight methodologies - Delphi method, Wild Cards & Weak Signals, 3 Scenarios, and Cross-Impact Analysis.

par TheFutureNowAssociation
1

The youth council of the town wanted to know the most important for young people ? s future . Instead of a noisy debate , they sent to local leaders , teachers , youth workers , and students . The answers came back , and a team the results . Then they sent a new set of questions with a of the first answers . After two more rounds , the group agreed : improving was the top priority for the next 5 years .

2

Nia noticed a weird news story : a school in another country had replaced textbooks with . It seemed small , but she wondered if it was a , hinting at a bigger change . Later , her friends imagined a wild card : What if all schools worldwide went fully digital overnight ? They drew a wheel to explore the effects , from new learning styles to eye strain . By thinking about surprises , they learned to prepare for both challenges and .

3

In the town , the youth club imagined three possible for Park Street . Scenario 1 : it stays the same , with the same shops and a busy bus stop . Scenario 2 : the street turns into a green space with and gardens . Scenario 3 : shops close , and the area becomes empty and . They compared their ideas , discussed which was most , and planned a project that could work in of the scenarios .

4

A group of students listed things affecting young people ? s happiness : social media , spaces , school workload , and mental health support . They made a matrix , checking how each factor the others . They noticed that less school stress could improve mental health , which might lead to more in community events . They also saw that more green spaces reduced stress and encouraged people to spend more outdoors . By spotting these links , they chose to focus on creating parks as their main project .