Memory Behaviorist MatchVersion en ligne A memory cards game to match behaviorist concepts and definitions. par Scott McGuinness Edward Thorndike Shaping B.F. Skinner Skinner Box When the desired behavior happens, the elimination of an unpleasant outcome takes place. Little Albert Experiment Cats in puzzle boxes John B. Watson Observational Learning Reinforcement of successive approximations of the desired behavior. Negative Reinforcement Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Ivan Pavlov Process of learning new behaviors by observing those of models Classical Conditioning Positive Reinforcement