Memory Behaviorist MatchVersion en ligne A memory cards game to match behaviorist concepts and definitions. par Scott McGuinness Process of learning new behaviors by observing those of models B.F. Skinner Little Albert Experiment When the desired behavior happens, the elimination of an unpleasant outcome takes place. Skinner Box Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Observational Learning Positive Reinforcement John B. Watson Edward Thorndike Classical Conditioning Cats in puzzle boxes Ivan Pavlov Negative Reinforcement Reinforcement of successive approximations of the desired behavior. Shaping