Memory Behaviorist MatchVersion en ligne A memory cards game to match behaviorist concepts and definitions. par Scott McGuinness Classical Conditioning Little Albert Experiment Positive Reinforcement Shaping When the desired behavior happens, the elimination of an unpleasant outcome takes place. John B. Watson Ivan Pavlov Skinner Box Negative Reinforcement Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Process of learning new behaviors by observing those of models Reinforcement of successive approximations of the desired behavior. B.F. Skinner Observational Learning Edward Thorndike Cats in puzzle boxes