Memory Behaviorist MatchVersion en ligne A memory cards game to match behaviorist concepts and definitions. par Scott McGuinness B.F. Skinner Observational Learning Cats in puzzle boxes Positive Reinforcement When the desired behavior happens, the elimination of an unpleasant outcome takes place. Classical Conditioning Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Shaping Little Albert Experiment Edward Thorndike John B. Watson Reinforcement of successive approximations of the desired behavior. Process of learning new behaviors by observing those of models Skinner Box Negative Reinforcement Ivan Pavlov