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1 The rules that determine how operations are evaluated.
2 The difference between the number we want to represent and the nearest floating point number.
3 A data type that represents numbers with an integer part and a fractional part.
4 A graphical representation of the state of a program at a point in time
5 The ability to combine simple expressions and statements into compound expressions and statements.
6 To join two values, often strings, end-to-end.
7 A statement that creates a new variable and specifies its type.
8 An error in source code that makes it impossible to compile.
9 A statement that gives a value to a variable
10 A combination of variables, operators, and values that represents a single value.
11 To assign a variable for the first time.
12 An error in a program that makes it do something other than what the programmer intended.
13 An error in a program that makes it impossible to run to completion. Also called a "run-time error".
14 A symbol that represents a computation like addition, multiplication, or string concatenation.
15 A named storage location for values. All variables have a type, which is declared when the variable is created.
16 A reserved word used by the compiler to analyze programs. You cannot use these words (like public, class, and void) as variable names.
17 One of the values on which an operator operates.
18 The structure of a program; the arrangement of the words and symbols it contains.
19 A number, string, or other data that can be stored in a variable; always belongs to a type (e.g. int or String)
20 To analyze the structure of a program; what the compiler does first.
21 The variables in a program and their current values
22 Determines a set of values that a variable can possibly have.
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