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Jouer Memory

Edward Thorndike

Negative Reinforcement

Process of learning new behaviors by observing those of models

Classical Conditioning

Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs.

Little Albert Experiment

Ivan Pavlov

Shaping

When the desired behavior happens, the elimination of an unpleasant outcome takes place.

Skinner Box

John B. Watson

Observational Learning

Positive Reinforcement

Reinforcement of successive approximations of the desired behavior.

Cats in puzzle boxes

B.F. Skinner