Memory Behaviorist MatchVersion en ligne A memory cards game to match behaviorist concepts and definitions. par Scott McGuinness Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Negative Reinforcement Cats in puzzle boxes Positive Reinforcement Shaping John B. Watson Ivan Pavlov Process of learning new behaviors by observing those of models B.F. Skinner When the desired behavior happens, the elimination of an unpleasant outcome takes place. Edward Thorndike Little Albert Experiment Observational Learning Skinner Box Reinforcement of successive approximations of the desired behavior. Classical Conditioning