Memory Behaviorist MatchVersion en ligne A memory cards game to match behaviorist concepts and definitions. par Scott McGuinness Classical Conditioning Observational Learning Edward Thorndike Increasing the frequency of a behavior by introducing a rewarding stimulus after the behavior occurs. Cats in puzzle boxes John B. Watson Ivan Pavlov B.F. Skinner Positive Reinforcement Negative Reinforcement Reinforcement of successive approximations of the desired behavior. When the desired behavior happens, the elimination of an unpleasant outcome takes place. Skinner Box Process of learning new behaviors by observing those of models Shaping Little Albert Experiment