Relier Pairs Glossary of Terms-Alice3Version en ligne Definitions of terminology for programming with Alice 3. par Gloria Barron 1 All objects have certain _________, whether or not they’re showing, their color, their position, and so forth. Examples: color opacity isShowing Vehicle Skin Texture Filling Style 2 A collection of items in Alice3. Strictly ordered and can be accessed all by themselves in necessary. 3 Encompasses everything. 4 A ___________ could be described as a template or blueprint for an object. When we add an object to our world, we’re creating an instance of that ________ 5 These are used to call methods. It tells the objects when to carry out their methods. 6 Provide us with information about objects in the Alice 3 world. They generally calculate some sort of number. 7 a series of instructions given to objects that describe actions to take. 8 Placeholders for any value that can change. Used to store particular pieces of information that will be used later on in the program. 9 Any sort of three-dimensional shape such as a person, animal, piece of furniture, building, or anything else of the sort in your world. 10 Pieces of information that are needed to execute a program. Functions Array Parameter Method Class Object Variables Properties Events World