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LL Chapter 39 Gapfill

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A gapfill based on Chapter 39 of The Last Lecture

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John E
John E
South Korea

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LL Chapter 39 Gapfill

A gapfill based on Chapter 39 of The Last Lecture

John E
1

connotations essential sabbatical penguins encouraged successes development oblivious encounter predators executive experience expression semester

EXPERIENCE IS what you get when you didn't get what you wanted . That's an I learned when I took a at Electronic Arts , the video - game maker ?

It's a phrase worth considering at every brick wall we , and at every disappointment . It's also a reminder that failure is not just acceptable , it's often .

When I taught the ? Building Virtual Worlds ? course , I students to attempt hard things and to not worry about failing . I wanted to reward that way of thinking . So at the end of each , I'd present one team of students with a stuffed animal ? a penguin . ?

The title of the award came from the notion that when are about to jump into water that might contain , well , somebody's got to be the first penguin . I originally called it ? The Best Failure Award , ? but failure has so many negative ? .

A video game can be created and never make it through research and . Or else it comes out and no one wants to play it . Yes , video - game creators who've had are greatly ? .

Start - up companies often prefer to hire a chief with a failed start - up in his or her background .

The person who failed often knows how to avoid future failures . The person who knows only success can be more to all the pitfalls .

Experience is what you get when you didn't get what you wanted . And is often the most valuable thing you have to offer .