Relier Pairs Educational Terms Matching GameVersion en ligne Game for student engagement par Ann Paulose 1 Summative Assessment 2 Gamification 3 Discussion Boards 4 Student Engagement 5 Synchronous Learning 6 Blended Learning 7 Asynchronous Learning 8 Interactive Tools 9 Formative Assessment 10 Learning Management System (LMS) Incorporating game elements into non-game contexts to enhance engagement and participation. Online platforms where students can post and respond to messages related to course topics. An educational approach combining traditional face-to-face instruction with online learning activities. Learning that occurs at different times and locations, without real-time interaction Learning that takes place in real-time, allowing immediate interaction between instructors and students. Digital resources that enable active participation and engagement in the learning process. Ongoing evaluations used to monitor student learning and provide continuous feedback. The level of interest, motivation, and attention students exhibit in the learning process. A software application for administering, documenting, tracking, and delivering educational courses or training programs. Assessments conducted at the end of an instructional period to evaluate overall student learning.