Subtraction Safari
Test
Subtraction Safari is an interactive math game designed for grade 1 students to practice 2-digit subtraction skills. The game includes fun animal characters and engaging word problems to keep students motivated and excited about learning subtraction.
Instructions: In Subtraction Safari, students will be presented with a series of word problems that require them to subtract 2-digit numbers. They will need to read each problem carefully, determine the correct operation to use, and solve the problem by subtracting the smaller number from the larger number. Students can use paper and pencil or manipulatives to help them solve the problems if needed.
In Subtraction Safari, students will be presented with a series of word problems that require them to subtract 2-digit numbers. They will need to listen and read each problem carefully, determine the correct operation to use, and solve the problem by subtracting the smaller number from the larger number. When writing the answer, please write it as a whole number. For example, the answer to the problem "47 - 23" should be written as "24". Students can use paper and pencil or manipulatives to help them solve the problems if needed.
Instructions: In Subtraction Safari, students will be presented with a series of word problems that require them to subtract 2-digit numbers. They will need to read each problem carefully, determine the correct operation to use, and solve the problem by subtracting the smaller number from the larger number. Students can use paper and pencil or manipulatives to help them solve the problems if needed.
In Subtraction Safari, students will be presented with a series of word problems that require them to subtract 2-digit numbers. They will need to listen and read each problem carefully, determine the correct operation to use, and solve the problem by subtracting the smaller number from the larger number. When writing the answer, please write it as a whole number. For example, the answer to the problem "47 - 23" should be written as "24". Students can use paper and pencil or manipulatives to help them solve the problems if needed.
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Âge recommandé: 6 ans
Créé par
United States
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