Relier Pairs topic 18Version en ligne quotes par Tania Alcázar Martín 1 COMMUNICATIVE GAMES. develop fluency and collaboration, exchange info, complete a task, practise. GOAL communicate effectively. 2 LINGUISTIC GAMES. aim to develop accuracy and practise new language items (pron, voc, gram) GOAL + points, clear winner. 3 Elements in common (game) 4 Canale and Swain 5 Eric Zimmerman 6 George Bernard Shaw 7 REVISE according to UBERMAN... 8 Donn Byrne 9 CRITERIA when selecting games 10 Kevin Maroney 11 Dell Hymes 12 Roger Caillois We don't stop playing because we grow old, we grow old because we stop playing. Competitive (quizzes and board games)// Cooperative (memory, who am I?)Author = SLAVIN pedagogical value as learning and affective variables enhanced by cooperative environment. Stds abilities and needs// background info//level of difficulty ac activity eith some rules engaged in for an outcome. CC= aibllity to use and interpret language appropiately in any communicative situation in a variety of contexts. a form of play governed by certain rules or conventions. 5 areas developed through games: 1grammatical (linguistic games),2discourse (communicative games),3sociolinguistic ( role-play),4strategic (heads up),5 sociocultural (what's the time Mr Wolf) exposes areas of weakness and detect areas for further teaching. an activity that has the following characteristics: it must be fun, separate, uncertain, non-productive, governed by rules and fictitious. Vocabulary (pelmanism)//Grammar (Find someone who)//Pronunciation (chinese whispers)//Spelling (word chains) a form of play with goals and structure. an activity with a definite beginning and end, a goal, and an element of fun, and it's governed by rules.