Créer jeu
Jouer Memory

METAPHOR

SIMILE

PERSONIFICATION

EXTRAVAGANT EXAGGERATION USED TO MAKE A POINT.

WORD CHOICES THE WRITER MAKES TO EFFECTIVELY CHARACTERIZE AN ELEMENT (CHARACTER, SETTING, EVENT).

GIVING NON-HUMAN OBJECTS OR THINGS CHARACTERISTICS OF HUMANS.

REPEATING WORDS OR GROUP OF WORDS.

COMPARING TWO THINGS NOT USING "AS" OR "LIKE".

COMPARING TWO THINGS USING "LIKE" OR "AS".

REPEATING CONSONANT SOUNDS IN A PHRASE TO CREATE CERTAIN EFFECT.

HYPERBOLE

ALLITERATION

DICTION

REPETITION