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Step 2A: Ask a Question

Iterative

Independent Variable

Step 6: Write/Draw Conclusions

Scientific Method & Engineering Design Process

Step 1: Identify the Problem

Controlled Variable

Step 4: Perform an Experiment to answer the question

Step 2B: Do Research

Step 2: Generate Concepts

Step 1: Make observations about the natural world

Engineering Design Process

Dependent Variable

Step 5: Analyze the Results of the Lab

Step 3: Make a Hypothesis (claim)

Scientific Method

Step of the scientific method where we learned about the concepts of friction and what it is

Step of the scientific method where we identified looked at the following item: How does the amount of friction effect the distance of the car?

The variable that we make different in an experiment

The variable that we keep the same in an experiment so the results are not effected/thrown off

Step of the Eng Design Process that this is: Researching mousetrap cars by performing an experiment on friction vs. speed

Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations of this experiments results only: traction vs. no traction

Step of the scientific method where we reviewed what we learned from our previous experiments on mousetrap cars

Step of the scientific method where the question "How does the amount of friction effect the distance of the car?" was answered based only on our observations prior to performing the experiment

Step of the scientific method where we examined the data we collected in the lab to see which went farther. With rubber bands or without

The variable that we measure in an experiment

Step of the Eng Design Process that this is: Design and build a mousetrap car that travels 1 tile in the fastest time

Used to research how friction effects the speed of the mousetrap car by performing an experiment

Step of the scientific method where changed the rear wheels from having no rubber bands on then to having rubber bands on them to see which would go farther

A process that repeats a series of steps over and over

The stepwise process that is iterative

Used to come up with my own idea of a mousetrap car design that will travel 1 tile as fast as possible