company 2.0Version en ligne in this activity we review the topic of company 2.0. par Juan Lara 1 Gamification 2 BYOD 3 Social Business Gamification consists of applying techniques and dynamics of the games in non-play environments, in order to encourage participation and involvement. The country where this method is most applied is Spain. Bring Your Own Device It is little used since it takes company information Activity that uses social media, social software and social networks to enable more efficient and effective connections between people, information and resources Uses social networks like Facebook, Twitter