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Jouer Froggy Jumps
1. Mr. Kartik is a computer
A
expert
B
mechanic
C
archaeologist
2. Mr. Sawhney's app converts graphs into ......................... frequencies.
A
audio
B
text
C
video
3. Mr. Kartik Sawhney uses ...................... to help people of determination
A
writing tools
B
technology
C
paint tools
4. Mr. Sawhney creates applications that allow the ..................................to access visual content.
A
hearing impaired people
B
normal people
C
blind and visually impaired people
5. The .............................. offers software that converts digital texts into a format that can be easily used by the blind and partially sighted people.
A
I-Stem platform
B
WordPress
C
Google Chrome
6. A person who cannot read the text can upload it to the I-Stem platform and then read it using the ..................
A
keyboard
B
screen reader
C
printer
7. ................................ is a device that connects a local area network (LAN) to the internet
A
Modem
B
Laptop
C
Server
8. ........................... connects devices with physical wiring and cables.
A
wireless network
B
wired network
C
network
9. converts the signal from internet service provider (ISP) to digital signal
A
Computer
B
Modem
C
Keyboard
10. ............................ are one of the components of a computer network.
A
Documents
B
Terms
C
Switches
11. A robot vacuum uses ............................ to avoid furniture
A
augmented reality
B
artificial intelligence
C
analyzing
12. .................... combines the real world with a virtual world adding images using computers.
A
augmented reality
B
artificial intelligence
C
virtual reality
13. .................... is a 3D virtual environment that allows users to explore and interact with their surroundings as if it were reality.
A
Augmented Reality
B
Future Technology
C
Virtual Reality
14. .................... feel futuristic, but they are already being used in education and everyday life.
A
Augmented reality
B
Virtual reality
C
All of them
15.
A
B
C
16. ..............works to imitate sounds when provided with the tone of voice of an actual human being.
A
I.Stem
B
Artificial intelligence
C
Tablet
17. Artificial intelligence is the....................... and learn. of a machine such as computer to think
A
unlock
B
lock
C
ability
18. A robot vacuum uses .................... to avoid furniture.
A
augmented reality
B
virtual reality
C
artificial intelligence
19. .................. is used to unlock your phone with facial recognition.
A
Artificial intelligence
B
Augmented reality
C
3D
20. ............ combines the real world with a virtual world adding images using
A
Augmented reality
B
Virtual reality
C
Artificial intelligence
21. ..................... is a 3D virtual environment that allows users to explore and interact with their surroundings as if it were reality.
A
Augmented Reality
B
Virtual Reality
C
Artificial intelligence
22. Augmented reality shows a ................... of what the real world looks like.
A
3-D model
B
2-D model
C
4-D model
23. AR helps students become active participants in learning and makes learning more ..................
A
boring
B
memorable
C
difficult
24. Augmented reality can be done through a ............
A
tablet
B
television
C
hardware
25. From the examples of Outting-edge technology, artificial intelligence and .............
A
AR
B
VR
C
both (a) and (b)
26. Screen magnification, hearing aids and program which turn speech to text and text to speech are examples of ..............
A
augmented reality
B
assistive technology
C
cutting-edge technology
27. From the ways of technology evaluation tools .....................
A
accessible
B
desirable
C
all of them
28. ............... is the latest and most advanced version of a service or product.
A
Augmented reality
B
Cutting-edge technology
C
Artificial intelligence
29. Assistive technology aims improving someone's ......................
A
independence
B
inclusion in society
C
both (a) and (b)
30. ............... empower deaf people to translate their signs in real time to spoken or text output.
A
Headsets
B
Smart gloves
C
Routers
31. describes how people use the product and interact with it, and how they evaluate their experiences.
A
User experience
B
Meeting needs
C
Both of them
32. The users will have a ................. experience if the product is easy to use.
A
dangerous
B
positive
C
negative