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Jouer Froggy Jumps
1. special-effects artist
A
Uses math to operate software that helps artists mimic physical movement.
B
Uses data to assess every player’s performance and value.
C
Uses math to add or subtract fabric to make garments fit well in various sizes.
2. Assistant general manager of a baseball team.
A
Uses math to keep track of all financial numbers so that produce a profitable designer.
B
Uses math to collect data that helps his team decide which players should be kept
C
Uses math to create extraordinary images that computer software alone cannot generate.
3. A fashion designer.
A
Uses math to calculate the amount of fabric and other components needed to fulfill orders.
B
Uses math to determine his team’s strategy.
C
Uses math to assess every player’s performance and value.