__________ problem: when games as perceived by the students as activities/tests and not games
Starts with
C
Computer Assisted Language Learning
Starts with
D
do- _____ - done
Starts with
E
name of the tool used to design this game
Starts with
G
“the use of video game elements in non-gaming systems to improve user experience and user engagement”.
Starts with
H
In a play by Shakespeare, who said to be or not to be, that's the quesion?
Starts with
J
___________ Austen (1775-1817): English novelist best known for her major novels, such as Sense and Sensibility (1811), Pride and Prejudice (1813) and Emma (1816).
Starts with
L
Starts with
M
plural of mouse
Starts with
O
____ the Internet
Starts with
S
The potential of digital games as resources for L2TL has been studied _____ 1980s.
Starts with
T
The most frequently used word in the English language is _____