Créer jeu
Jouer Test
1. 
Why does Alice follow the White Rabbit down the rabbit hole?
A.
She wants to find her way home.
B.
She thinks the Rabbit has food.
C.
She is curious about the White Rabbit.
2. 
What happens when Alice drinks from the 'Drink Me' bottle?
A.
She starts flying.
B.
She becomes invisible.
C.
She shrinks down to a tiny size.
3. 
Why is the Cheshire Cat's grin important in the story?
A.
It shows that Wonderland is full of mysteries.
B.
It makes Alice feel safe.
C.
It helps Alice find her way.
4. 
What does Alice learn from the Mad Hatter's tea party?
A.
Time in Wonderland doesn’t work normally.
B.
Tea parties are a daily event in Wonderland.
C.
Everyone loves tea.
5. 
During the croquet game, why is Alice confused by the Queen's rules?
A.
The Queen uses real flamingos and hedgehogs.
B.
The Queen’s rules keep changing.
C.
The game is too fast.
6. 
Why does Alice decide to speak up at the Queen's trial?
A.
She doesn’t understand what’s happening.
B.
She wants to impress the Queen.
C.
She realizes the trial is unfair.
7. 
How does the Caterpillar help Alice on her journey?
A.
He warns her about the Queen of Hearts.
B.
He gives her directions back home.
C.
He tells her to eat the mushroom to change her size.
8. 
What lesson does Alice learn about herself by the end of her journey?
A.
She is braver than she thought.
B.
She belongs in Wonderland.
C.
She should be careful about what she eats.